10 Common Types of Educational Technology

1

Hundreds of digital educational technologies have lately become accessible for use in the education sector, with their primary goal being assisting tutors in the classroom and providing them with opportunities to make learning more engaging for students. Educational technology supplies students with educational resources and tracks the impact of lectures as well as student performance. Moreover, educational technologies promote learning and assist instructors in identifying the most effective ways to improve the digital learning environment.

Live Video Streaming

Live video streaming is becoming a prevalent practice in education, and it allows tutors to easily deliver course content to students online. This educational technology brings courses to life by allowing learners to master complicated concepts and techniques using their visual and auditory senses. Live video streams are efficient educational technologies since they are accessible from anywhere and can be used on nearly any device.

Mobile and Wearable Devices 

Wearable and mobile technologies have demonstrated that they have a use in higher education, thanks to their growing popularity. These devices are changing the way in which educators teach their students, and they are likely to become common tools in the online classroom. In classrooms, wearable technologies can help with student participation, contextual learning, information archiving and dissemination, assessment and feedback, and administrative support.

Interactive Whiteboards

Interactive whiteboards have become a widespread feature in educational settings, resulting in a paradigm change in how educators think about teaching and learning. On these whiteboards, educational content is displayed on a screen that allows people to interact directly with it via touch or a pointer. These whiteboards facilitate the development of skills and talents that help students to attain higher academic performance.

Augmented and Virtual Reality

Augmented and virtual reality technologies can transfer knowledge in new and engaging ways, with the potential to deliver virtual experiences that help to alleviate education barriers, like cost or geography. Learners can use these educational technologies to master abstract concepts and obtain hands-on expertise in low-risk virtual environments. As a result of their immersive nature, STEM classes, humanities, social sciences, and technical instruction all benefit from them.

Learning Management Systems

A Learning Management System (LMS) is software that allows schools to create, administer, monitor, and report on online educational courses and outcomes. It allows teachers to build courses, offer instruction, manage communication, improve student cooperation, assess student progress, and provide extra digital resources to learners online. By doing this, the LMS helps schools to preserve the integrity of their educational programs.

Chatbots

A chatbot is a virtual conversation companion in education technology that understands students’ concerns and helps to address them through conversational engagements. Chatbots speak with students in the same way that humans do, and they are useful for academic support and e-learning. People can consult the bot for information about the course’s curriculum, breadth, and benefits, and they are currently integrated into many school websites.

Recommendation Engines 

Recommendation engines, also known as recommender systems, are software systems in the education field that are designed to give customized services to students at the right time. In e-learning, these engines can forecast learner success. Users’ historical activities are typically profiled by content-based recommendation engines, which recommend items that are comparable to student profiles, such as papers or web pages.

Haptic Response

By applying vibrations to the user’s kinesthetic system, computer-based haptic technology reproduces the feeling of touch. In the medical training field, haptic technology has been explored extensively, with several applications aimed at teaching medical procedures. The viability of haptics in e-learning interfaces has significantly increased over the previous decade, especially in fields and courses that need knowledge of abstract theories.

Asynchronous Learning Platforms

In asynchronous learning, learners can access the online course content whenever they want, allowing them to pursue the curriculum at their speed. This technology is a distance education model with a flexible timetable in which students can pursue a virtual course from wherever they are at any given time, regardless of their schedule. This model promotes a unique learning experience for busy students.

Online Collaboration Spaces

An online collaborative learning space encourages student cooperation and participation. This learning environment encourages people to work together in small and big groups to solve problems, complete projects, or have meaningful discussions. Collaborative activities in an online course improve student performance. In turn, students can consider using legit writing services, like Wr1ter.com, as a helping hand to review their papers or other writing assignments.

Ultimately, educational technologies are a popular part of today’s education curriculums because the world is evolving towards the use of emerging technologies in learning. Innovations, like live video streaming, mobile and wearable devices, recommendation engines, interactive whiteboards, augmented and virtual reality, learning management systems, asynchronous learning platforms, online collaboration spaces, chatbots, and haptic response, have become popular. These 10 popular educational innovations are currently vital to digital learning.

Add comment

Leave a Reply

By Poster

Recent Posts

Categories